Showing posts with label Unity. Show all posts
Showing posts with label Unity. Show all posts
Interactivity - Developing the Game and Evaluation

Interactivity - Developing the Game and Evaluation

Developing the Game After the lessons and following the online tutorial I got to the final basic game, where a spaceship would shoot aste...

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Interactivity - Lesson No.6

Interactivity - Lesson No.6

In the final lesson of Interactivity we looked into adding the audio to the game, plus adding in a score, Game Over screen, and a Restart bu...

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Interactivity - C# Scripting Research

Reason 1 for choosing C# – vast amount of documentation on the Internet  Have a look at the following bullet list, it will help you unders...

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Interactivity - Lesson No.5

Interactivity - Lesson No.5

Within this lesson we learnt how to make the spaceship and the asteroids explode when they either come in contact with each other, or if the...

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Interactivity - Lesson No.4

Interactivity - Lesson No.4

Within this lesson we looked at making the bolts shoot from the spaceship, and also adding in hazards (the asteroids) and making the spin a...

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Interactivity - Lesson No.3

Interactivity - Lesson No.3

In this lesson we were taught how to create boundaries for the ship so the player couldn't go off screen, put in a tilt as the ship move...

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Interactivity - Lesson No.2

Interactivity - Lesson No.2

In the second lesson making the game we set up the camera, lighting, and background of the game. We also created the initial scripting of th...

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Interactivity - Lesson No.1

Interactivity - Lesson No.1

After spending a couple of our lessons messing about and getting to know Unity, we did this by creating falling cubes and playing around whi...

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Interactivity - Scripting Basics

Interactivity - Scripting Basics

The first thing anyone needs to know about scripting is how to create a new script, to do this is very simple and all you need to do is righ...

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