Shortcuts to Viewing
Here’s a summary of the most important keyboard shortcuts. Keep in mind that the Option key is used on a Macintosh in place of the Alt key on a PC.- Alt+MMB+Click - Tracks around a window
- Alt+RMB+Click - Dollies into or out of a view
- Scroll Wheel - Dollies into or out of a view
- Alt+LMB+Click - Rotates or orbits the camera around in a Perspective window
- Alt+Ctrl+Click and Drag - Dollies your view into the screen area specified in your mouse drag
- View Cube - Allows you to change views in a panel easily
Level of Display Details - Key Functions
- 4 - toggles into Wireless mode
- 5 - toggles into Shaded mode
- 6 - toggles into Textured mode
- 7 - toggles into Lighted mode
Manipulator Hotkeys - Key Functions
- W - activates the Move tool
- E - activates the Rotate tool
- R - activates the Scale tool
- Q - Reverts to Select tool
Extrude Tool
You can use Extrude to pull out a face or an edge of a polygon surface to create additions to that surface.
Insert Edge Loop Tool
This tool inserts new edges into a model.
UV Mapping
UVs are essential in that they provide the connection between the surface mesh and how the image texture gets mapped onto the surface mesh.
- Automatic UV Mapping
- Creates UVs for a polygon mesh by attempting to find the best UV placement by simultaneously projecting from multiple planes
- Planar UV Mapping
- Best for objects that are relatively flat, or completely visible from one camera angle only
- Cylindrical UV Mapping
- Best for an object based on a cylindrical projection shape
- Spherical UV Mapping
- Best for an object based on a spherical shape wrapped around the mesh
UV Texture Editor
Lets you view and interactively edit the UV texture coordinates for polygon, NURBS, and subdivision surfaces. Allows the user to create a plan to add a texture onto within Photoshop, best used when the entire shape area is filled.
Transfer Maps
Used to transfer mesh characteristics from one mesh to a texture map. Creates a texture map of the mesh attributes of one object (source) and then bakes that map to the mesh geometry of another object (target).
- Normal Map
- Captures the surface normal information of the source meshes
- Displacement Map
- Alters the surface of the geometry to simulate 3D surface details
- Diffuse Colour Map
- Contains one or more materials that are sampled into a single colour channel
- Lit and Shaded Colour Map
- Contains all the scene lighting information for the source object
- Alpha Map
- Contains transparency information for the source object
No comments:
Post a Comment