3D Modelling - Maya Research

Shortcuts to Viewing

Here’s a summary of the most important keyboard shortcuts. Keep in mind that the Option key is used on a Macintosh in place of the Alt key on a PC.

  • Alt+MMB+Click - Tracks around a window
  • Alt+RMB+Click - Dollies into or out of a view
  • Scroll Wheel - Dollies into or out of a view
  • Alt+LMB+Click - Rotates or orbits the camera around in a Perspective window
  • Alt+Ctrl+Click and Drag - Dollies your view into the screen area specified in your mouse drag
  • View Cube - Allows you to change views in a panel easily

Level of Display Details - Key Functions

  • 4 - toggles into Wireless mode
  • 5 - toggles into Shaded mode
  • 6 - toggles into Textured mode
  • 7 - toggles into Lighted mode

Manipulator Hotkeys - Key Functions

  • W - activates the Move tool
  • E - activates the Rotate tool
  • R - activates the Scale tool
  • Q - Reverts to Select tool

Extrude Tool

You can use Extrude to pull out a face or an edge of a polygon surface to create additions to that surface. 

 Insert Edge Loop Tool

This tool inserts new edges into a model.


UV Mapping

UVs are essential in that they provide the connection between the surface mesh and how the image texture gets mapped onto the surface mesh.
  • Automatic UV Mapping
    • Creates UVs for a polygon mesh by attempting to find the best UV placement by simultaneously projecting from multiple planes
  • Planar UV Mapping
    • Best for objects that are relatively flat, or completely visible from one camera angle only
  • Cylindrical UV Mapping
    • Best for an object based on a cylindrical projection shape
  • Spherical UV Mapping
    • Best for an object based on a spherical shape wrapped around the mesh

UV Texture Editor

Lets you view and interactively edit the UV texture coordinates for polygon, NURBS, and subdivision surfaces. Allows the user to create a plan to add a texture onto within Photoshop, best used when the entire shape area is filled. 

Transfer Maps

Used to transfer mesh characteristics from one mesh to a texture map. Creates a texture map of the mesh attributes of one object (source) and then bakes that map to the mesh geometry of another object (target). 
  • Normal Map
    • Captures the surface normal information of the source meshes
  • Displacement Map
    • Alters the surface of the geometry to simulate 3D surface details
  • Diffuse Colour Map
    • Contains one or more materials that are sampled into a single colour channel
  • Lit and Shaded Colour Map
    • Contains all the scene lighting information for the source object
  • Alpha Map
    • Contains transparency information for the source object

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